In networks like Mobile Ad-hoc Networks (MANETs) and Wireless Sensor Networks (WSN), under certain conditions, there is a likelihood of packet collisions.
There are different routing protocols used in these networks like Dynamic Source Routing (DSR), Adhoc On-demand Distance Vector (AODV), Optimized Link State Routing (OLSR), and Zone Routing Protocol (ZRP). The route of a packet from the source to the destination is decided in run-time by these protocols (these routing protocols have functionalities such as Buffering, Route Discovery, Route Maintenance, Route Error, Cache timeouts, etc.,)

In the NetSim Packet Animation, you can observe the errored or collided packets in red color as shown below:

When the animation is played, there will be DSR_RREQ packets transmitted initially which collide.
In the packet trace the Packet status for the first DSR_RREQ packet is shown as Collided

Both the applications start at 0s. Therefore, both the nodes transmit DSR REQ packets for route discovery. This leads to collisions between the two DSR RREQ packets.
This problem can be overcome by enabling random start-up time for both the applications (experiment file attached)
Note that the Animation and Packet Trace files are only written when a packet is received at the receiver. It is not written when a packet is sent by the transmitted. Technically advanced users may note that

Useful References:
How do I write code to see the received power in a simple two node wireless system?